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Game maker studio 2 documentation
Game maker studio 2 documentation







game maker studio 2 documentation
  1. Game maker studio 2 documentation how to#
  2. Game maker studio 2 documentation full#
  3. Game maker studio 2 documentation windows 10#
  4. Game maker studio 2 documentation free#

GameMaker Handbook - The Ultimate Resource for Beginners.

game maker studio 2 documentation

The online multiplayer, achievements, and gamerscore features are supported for Managed Partners, but not for the Creators Program.

Game maker studio 2 documentation free#

  • Cloud Storage offers free save-game roaming between devices, so gamers can easily continue game progress between an Xbox One (or later) consoles and Windows PCs.
  • Player Data (Achievements, player Stats, Leaderboards, and Featured Stats) helps drive engagement of your game by letting gamers compete to beat their friends and move up the ranks.
  • Xbox Live Creators Program offers an array of features designed to help promote your game and keep gamers engaged:
  • Social - Friends list (People system), official and in-game clubs, activity feed (presence strings), and reputation.
  • The Gamertag must be displayed once signed in so that the player can validate that they are using the right profile. You can choose to automatically sign in the user or have them push a button to initiate it.
  • Authorizing test accounts, for CreatorsĪll Xbox Live Creators Program games must integrate Xbox Live sign-in and display the user identity (Gamertag, Gamerpic, etc.).
  • Xbox Live service configuration IDs, for Creators.
  • It's also important to test your game on all of the platforms that it will support to ensure that it behaves as expected. Once you have a title created, you should learn about the Xbox Live concepts that will affect your experience developing titles. To use the Xbox Live API from your project, you can either add references to the binaries with NuGet packages or add the API source.Īdding NuGet packages makes compilation quicker while adding the source makes debugging easier.įor support using Xbox Live Services with third party game engines that are not Unity, work with the appropriate game engine staff to answer your questions.

    Game maker studio 2 documentation how to#

  • Using Xbox Live in UWP apps - Construct will show you how to use Xbox Live in your Construct 2 and 3 games.įor other game development engines without documented Xbox Live integration, you can still use the Xbox Live APIs to add Xbox Live to your title.
  • Game maker studio 2 documentation windows 10#

  • Game Maker Studio 2 UWP now supports Xbox Live Creators Program will show you how to export your Game Maker Studio projects to play on Xbox One (or later) consoles and Windows 10 PCs.
  • While Unity is the only third party game engine for which we provide documentation, the game engines Construct (2 & 3) and Game Maker Studio also have documentation to help you integrate Xbox Live into your Construct or Game Maker Studio game respectively.
  • Unity targeting Windows 10 shows how to create a new Xbox Live enabled Unity game, handle single user and multi-user sign in, add features such as leaderboards and stats, and generate a native Visual Studio project.
  • Setting up Visual Studio targeting Windows 10 will show you how to link your Visual Studio project with your Xbox Live configuration in Partner Center.
  • You can follow the appropriate "getting started guide" for your platform and engine and learn the basics of Xbox Live as you go along: Follow the appropriate guide to setup your IDE or game engine

    game maker studio 2 documentation

    See Creating an app and publishing it for testing, for Creators. Ensure you have a title created in Partner CenterĮvery Xbox Live title must be defined in Partner Center before you will be able to sign-in and make Xbox Live Service calls.

    Game maker studio 2 documentation full#

    Games published through the Xbox Live Creators Program do not have access to the achievements or online multiplayer services.įor a full list of supported services, see Features supported for each developer program. Xbox Live Creators Program games must be a Universal Windows Platform (UWP) application.įor Xbox One (or later), see UWP on Xbox One and specifically System resources for UWP apps and games on Xbox One.

    game maker studio 2 documentation

    This article outlines the steps needed to get your game up and running with Xbox Live integration. If your game integrates Xbox Live and follows our standard Store policies, you are ready to publish. The Xbox Live Creators Program allows you to quickly and directly publish your games to Xbox One (or later) consoles and Windows 10, with a simplified certification process and no concept approval required.









    Game maker studio 2 documentation